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grooming

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Grooming process

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1st Step 

For human characters, I received a 3D model, a hair proxy, and sometimes concept art or references for the desired style.
For creatures, I received the base model and reference images.

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2nd Step 

I began by planning the hair breakdown, sketching hair directions over the 3D model to outline the flow. Then I identified scalp areas, built hair tubes, and generated guides to create the hair in Ornatrix.

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3rd Step

After creating the groom guides and scalps, I organized them into groups to ensure proper functionality and avoid intersections. I also resampled curves, applied UVs, used consistent naming conventions, and cleaned the scene by deleting history and freezing transformations.

4rth Step

Once everything was prepared, I built the groom system in Ornatrix, adding all necessary layers to achieve the desired texture and look.

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5th Step

After completing the groom, I created the hair shader. In some cases, I tested different shader setups to match unique character styles—for example, using a 3D projection to make one character’s hair appear to sparkle.

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Get in Touch!

I would love to connect with you! Reach out for inquiries, collaborations, or to discuss opportunities.

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Contact me

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