


grooming









Grooming process


1st Step
For human characters I obtained a 3D model of the character and a proxy of what the hair should look like. In some cases I also obtained references and concept art for the overall style and look of the hair.
For creatures I got the base model and references.


2nd Step
I started by making a plan on how the hair would be broken down, for example I started by drawing over the 3D model the direction of the hair to get an outline. Then I needed to determine where the hair scalps would be located, break down and create hair tubes and from those create the guides that I used to create the hair in Ornatrix.

3rd Step
Once I had the groom guides and scalps I organized by groups to make sure the groom would work properly and I wouldn't have problems with scalps intersecting and causing problems. Also making sure to resample the curves, applying correct UVs on the scalps, using the correct naming convention for each part and deleting history and freezing transformations.

4rth Step
After all elements were ready I started creating my groom system in Ornatrix making sure to add all necessary layers to get the correct texture from the groom.

5th Step
Once the groom was done I created the hair shader, in some cases I had to do some testing for shaders since some characters have a really unique look to them. for example in one case I had to create a 3D projection onto the hair so it would appear as if the character had sparkles in her hair.

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